













With over 20 years of experience, I turn messy problems into clear, shippable products, brands, and experiences across all industries.
My background spans UX/UI, branding, illustration, motion, 3D, game design, and front-end development, including 11 years leading product design at EdLogics—designing with code, real-world constraints, and AI-driven workflows to deliver measurable outcomes.




















I’m a product designer and creative director with 20 years of experience turning messy problems into clear, shippable products, brands, and experiences. I’ve worked across health education, ecommerce, scientific publishing, and consumer brands, always with an eye on real outcomes—not just aesthetics.
My skill set spans UX/UI, branding, illustration, motion, 3D, game design, and front‑end development, including 11 years leading design at EdLogics. Lately I’ve leaned into AI as part of that toolkit, using it to speed up research, planning, and prototyping while staying grounded in human needs and measurable impact.

I’m a product designer and creative director with 20 years of experience turning messy problems into clear, shippable products, brands, and experiences. I’ve worked across health education, ecommerce, scientific publishing, and consumer brands, always with an eye on real outcomes—not just aesthetics.
My skill set spans UX/UI, branding, illustration, motion, 3D, game design, and front‑end development, including 11 years leading design at EdLogics. Lately I’ve leaned into AI as part of that toolkit, using it to speed up research, planning, and prototyping while staying grounded in human needs and measurable impact.






























